The Daedric ones in particular were more memorable than any story quest, and the amount of quests and the beautiful, hidden locations in which you find them. Skyrim also has an absolutely incredible amount of cool quests, many of which go many beyond the simple “go here and fetch this variety’ that usually plagues the genre.
Yes, there’s some vague semblance of linearity, but you can sink 50 hours into the game without ever getting past the first few intro missions. Skyrim is a game where you can start in one place, and then literally go anywhere and do anything. There is no better open world fantasy map than Skyrim, and before that, Oblivion, and before that, Morrowind, and you get the idea.
In a perfect world the two would combine to create a simply unstoppable force, though I’m not sure if it’s physically possible given the enormous work it goes into making each game their own way.
Bethesda’s game is arguably the best single-player fantasy title in history, yet Dragon Age has its own set of strengths. I’ve been playing Dragon Age: Inquisition for the past uh, 15 hours or so, and it’s been the first time I’ve stepped into a fantasy video game world (that wasn’t LOTR-based) since Skyrim.